Interface | Description |
---|---|
AbilityContainer |
Something that can know or contain abilities for use.
|
Achievable |
Something that can tracked for and attain achievements
|
Affectable |
Something that can be affected, and has environmental stats that
can be affected as well.
|
Behavable |
Something that can behave -- means almost everything!
|
BoundedObject |
The interface represents a 3d cubed thing.
|
CloseableLockable |
An interface for all mechanisms that has a lockable door or lid, such
as containers and exits
|
CMObject |
The general base interface which is implemented by every class
which the CoffeeMud ClassLoader (CMClass) handles.
|
CMObjectWrapper |
A fake/temporary wrapper for an existing cmobject
|
Combatant |
A physical object in the world that is capable of engaging in combat
with others.
|
Contingent |
One step above a basic CMObject is an object that is contingent on its
environment.
|
CostDef |
Class for the definition of a cost of some sort
|
CostManager |
Class for the cost of a skill, or similar things perhaps
|
DBIdentifiable |
This interface is implemented by classes who can properly save
and restore a database ID, to uniquely identify the object at
a particular row in the database.
|
Decayable |
A Drinkable object containing its own liquid material type, and liquid capacity management.
|
Dischargeable |
Something that can be discharged.
|
Drink |
A Drinkable object containing its own liquid material type, and liquid capacity management.
|
EachApplicable<T> |
A utility interface for applying "each" code to iterable objects
|
Economics |
An interface for objects capable of modifying economic conditions
|
Environmental |
The core of most object types in CoffeeMud.
|
EventHandlers |
Currently unused.
|
Expireable |
An object that can expire, used almost everywhere
|
FactionMember |
Something that can belong to one or more factions, and have rank
(also called "faction") with it.
|
Followable<T extends Followable<T>> |
The Followable interface defines methods to both the follower, and
the thing being followed, since it is assumed that following is a
transitive property.
|
ItemCollection |
An abstract interface for something capable of grouping items together
|
ItemPossessor |
An interface for something capable of possessing Items
|
LandTitle |
Interface for objects which represents real estate purchasable by players.
|
LiquidHolder |
An object containing its own liquid material type, and liquid capacity management.
|
Modifiable |
A Drinkable object containing its own liquid material type, and liquid capacity management.
|
MsgListener |
An object which is permitted to handle game events in CoffeeMud.
|
MsgMonitor |
An object which is permitted to monitor game events in CoffeeMud.
|
MUDCmdProcessor |
Something that is capable of taking user-entered commands, parsing
them, and then executing them.
|
MudHost |
The interface implemented by the main mud application.
|
Physical |
Something that exists in the physical world and can be affected by the
world
|
PhysicalAgent |
A Physical object capable of initiating an effect on the world.
|
Places |
A place where people might be, can be either abstract (like an area),
or concrete (like a Room)
|
PrivateProperty |
Interface for objects which represents property purchasable by players.
|
Readable |
Something that can potentially be read, because it may or may not
have writing on it.
|
RecipeDriven |
A CMObject whose behavior is driven by 'recipes', or some
data file formatted in a standard way.
|
Recipes |
Recipes add to the recipes available to construction-type common skills, such
as tailoring, weaponsmithing, etc.
|
Rideable |
The interface for an item or mob which may be ridden
|
Rider |
The interface for an item or mob which ride a Rideable
|
ShopKeeper |
An interface for objects capable of being a shopkeeper, usually a MOB or an Ability.
|
SpaceObject |
This interface is still in development.
|
SpaceObject.SpaceGateway |
A GateWay is a type of space object that connects to another
space object as a gateway or wormhole.
|
StatsAffecting |
An interface for classes and objects which may affect mobs, rooms, items, and other Environmental types
By altering their stats and state objects using the layer system.
|
Tattooable |
Something that can be tattooed with a named marker.
|
Tickable |
This interface is implemented by any object which wishes to get periodic thread time from
the threads engine.
|
TickableGroup |
This class represents a thread, consisting of a group of Tickable objects receiving periodic calls
to their tick(Tickable,int) methods by this thread object
|
TickClient |
Encapsulates, manages, and collects statistics about a single ticking
object in the game.
|
Class | Description |
---|---|
BoundedObject.BoundedCube | |
CostDef.Cost |
A final cost is an integer, and the type, and possibly
a currency.
|
EachApplicable.ApplyAffectPhyStats<T extends StatsAffecting> |
Example class that affect phyStats
|
EachApplicable.ApplyRecoverPhyStats<T extends Affectable> |
Example class that recovers phyStats
|
ShopKeeper.ShopPrice |
This class represents a given price for a given item in the shopkeepers inventory.
|
Enum | Description |
---|---|
CostDef.CostType |
Enumeration of the types of costs of gaining this ability
|
ItemPossessor.Expire |
Constants for the addItem methods to denote how long the item
lives before expiring.
|
ItemPossessor.Find |
constant for the findItem/findItems method denoting special modifying flags on the search
|
ItemPossessor.Move |
constant for the moveItemTo methods to denote flags are being given -- normal operation
|
Rideable.Basis | |
ShopKeeper.ViewType |
How much information is given by this shopkeeper when viewing items
|
SpaceObject.Distance |
Some distance constants.
|
TickableGroup.LocalType |
The types of objects to clear during a clearDebri call
|