Interface | Description |
---|---|
Ammunition |
Class for ammunition items used in weapons that require ammunition
|
AmmunitionWeapon |
An interface for a weapon which does not work without ammunition, or
which can potentially require ammunition.
|
ArchonOnly |
An empty interface designating an item which can only be used by Archons.
|
Armor |
Interface for items which are complex wearables.
|
Boardable |
A Boardable Ship, which is an object that's boardable, rooms are attached
to it so you can get in.
|
BodyToken |
A Body Token is a type of thin armor that is worn against the body, and is
so miniscule in size that it provides no real protection.
|
Book |
A book is a readable object that can usually be written to.
|
CagedAnimal |
Represents a MOB being stored as an Item, such as a mob in a cage, or a baby.
|
ClanItem |
Clan Items are variations on normal items that behave uniquely for members of clans.
|
Coins |
Coins are an item that represent a single coin, or a stack of dollar bills.
|
Computer |
A computer is a particular type of electronics panel that holds
software, and has readers who monitor the messages this panel
generates, as well as use the Type command to enter data into
this panel's software.
|
Container |
A container is an item that contains other items, including other containers.
|
DeadBody |
Represents a player or monster corpse, dead body, a stiff.
|
DeckOfCards |
An interface for a deck of playing cards, like you'd use to play
Gin or Poker or something.
|
DoorKey |
Represents a key-like thing that opens a door, or a chest,
or anything else locked.
|
ElecPanel |
An interface for a particular kind of container that is invisible
when closed, holds particular kinds of electrical gear, and allows
some level of manipulation of the items inside.
|
Electronics |
Electronics are items that can be turned on and off before their
interesting behavior or ability is available, which requires "power"
to be operated, and has some capacitance for power that keeps it
running for some dramatic amount of time while it is no longer
receiving new power.
|
FalseLimb |
A False, or Fake Limb is an item that re-provides a wear location,
and the personal functionality that goes with that limb, to
someone who is missing that limb due to amputation.
|
Food |
The food interface is for items for items that can be targeted with the
EAT command, and which provide nourishment that reduces hunger.
|
FuelConsumer |
An interface for an Electrical item that also consumes
some other sort of fuel other than electrical power, if
it consumes any electricity at all.
|
HandOfCards |
A hand of cards is a partial group of cards container, containing
individual cards.
|
InnKey |
An InnKey is a door key that can fly back into the inventory of its
shopkeeper when its time is up.
|
Item |
The interface for all common items, and as a base for RawMaterial, armor, weapons, etc.
|
Light |
A Light is an item that can emit light for some period of time.
|
MagicDust |
Magic Dust is itemized magic, like a potion or pill, except that it
can be targeted at someone else, making malicious magic.
|
MiscMagic |
A MiscMagic item are magical items like Pills, Potions, Wands, Rings,
Scrolls, Dust and so forth.
|
MusicalInstrument |
Musical instruments are typically used by Bard types
to make their magic.
|
NavigableItem |
A Sailing Ship or Caravan, which is an object that's boardable, rooms are attached
to it so you can get in, and its an item that can appear in rooms, have
speed and direction in real rooms, and can be in combat, etc.
|
PackagedItems |
An interface for a large number of Items packaged into
a single Item object.
|
Perfume |
A perfume item is one that can be "worn", and when worn, causes
smell-message emotes to issue forth for others in the same room.
|
Pill |
A pill is a item that bestows some magic when eaten.
|
PlayingCard |
A playing card is just what it sounds like - a card you can play card games
with.
|
Potion |
A potion is an item that bestows some magic upong the drinker.
|
PowerGenerator |
An interface that combines both a PowerSource and FuelConsumer
to produce a Power Generator, or converter from fuel to electricity.
|
PowerSource |
An interface for an Electrical item that produces rather
than consumes power, though it may consume something else
to generate that power.
|
RawMaterial |
RawMaterial houses the complete list of raw resource types, which are used to
specify Item materials, and the nature of raw resources.
|
RecipesBook |
A Recipes Book is a special readable item that, merely by having, adds
to the recipes available to construction-type common skills, such
as tailoring, weaponsmithing, etc.
|
RoomMap |
An item that, when read, shows you a graphical map
of an area.
|
Scroll |
A scroll is a piece of paper upon which magical spells are written.
|
Scroll.ScrollUsage |
A type of ability, via interface, that allows a Scroll to actually
be used.
|
Shield |
A shield is a large flat item useful for blocking melee attacks.
|
ShipDirectional |
A ship dir item is any ship or space object that can be directed
in a particular ship direction, such as a beam, launcher, sensor,
or whatever.
|
ShipEngine |
A ShipEngine is a special TechComponent that is often a fuel consumer,
and which has special tracked attributes related to its ability to
propel a ship and, usually, consume fuel.
|
ShipWarComponent |
A ship war component can be a gun or a shield generator.
|
SiegableItem | |
Software |
Software is a plain technical item that monitors and manipulates
other space ship components and systems, while also managing
a user interface for players/mobs monitoring the software.
|
Software.SoftwareProcedure |
An internal interface for various software procedure
classes, allowing software to be more "plug and play".
|
SpaceShip |
A Space Ship, which is a space object that's dockable and can change direction.
|
SpellHolder |
A spell holder is an item that can contain spells for use in some
way, such as a scroll, staff, wand, pills, potions, etc.
|
TechComponent |
A TechComponent is a type of electronics item that must be installed into
a panel that can accept it.
|
Technical |
This is the base class for all tech items.
|
Wand |
A wand is an item containing a magic spell that can be invoked
on a target, by holding the wand, and then saying the magic word
to the target.
|
Wand.WandUsage |
A type of ability, via interface, that allows a Wand to actually
be used.
|
Weapon |
An item that can be used to do damage to another mob.
|
Wearable |
Class | Description |
---|---|
RawMaterial.CODES |
Global resource/raw material code data collector
|
Wearable.CODES |
Global location stat code data collector
|
Enum | Description |
---|---|
Armor.SizeDeviation |
Different ways in which a piece of armor can fit, or not
fit, on a mob.
|
ClanItem.ClanItemType |
The type of clan item this is.
|
MusicalInstrument.InstrumentType |
The enum of instrument types.
|
RawMaterial.DefResource |
Enum of all the default resource data for all basic hard coded
resources.
|
RawMaterial.Material |
An enum of all the basic material types, allowing lookups and such
|
RawMaterial.ResourceFlag |
Enums that set certain category flags on a resource,
such as whether it is a fish type, or a berry type
|
RawMaterial.ResourceSubType |
A subset of the allowed strings to denote
the subtype of a specific resource, such
as a resource that is still of its type,
but in an unusual form.
|
ShipDirectional.ShipDir |
/**
The ShipDir enum is for the different ports, denoting
the port, by its direction location.
|
SiegableItem.SiegeCommand | |
Software.SWServices |
A list of services provided by software
This is used in signals and messages between
software.
|
SpaceShip.ShipFlag | |
Technical.TechCommand |
A TechCommand is an internal message that is only understood between electrical
objects, typically ship components, but potentially between computer components
of all sorts.
|
Technical.TechType |
Standard technical item types
|