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Clan Defense

Please refer to the Clan Upgrade helpfile for information on ordering clan upgrades.

This is meant to help clan leaders in designing prison traps.

****The 75k Trap option is only available once.*****
It includes 1 Prison Trap and up to 4 other rooms for the defense to do with as you please following the guidelines. It also covers and room and door flags which you need for your design.

It includes Keys.
It does not include moving/making/redoing mobs in any way.
It does not include moving/making/redoing objects in any way other then keys.

If you want to make more then one prison trap you may make it by purchasing a room and paying for all the flags, and exit setup as a normal room. Needs No_recall, Prison room flags.

Definitions:

Defense: All clanrooms which are behind a portal/locked door preventing raiders from getting into your clan proper.
Clan Proper: Any clanrooms which your members have access to normally. Without having to go through locked doors.
Prison Trap: A room with no exits except a locked door leading to midgaard by which it is possible to let trapped raiders out should you wish.
One-Way Exit: An exit from a room leading into another room, with no exit leading back to the previous room.
Prison Flag: Makes a person unable to use portals and transportation spells in the room.
No_Recall Flag: Makes a person unable to recall from the room.
Random Exits/Maze Flag: mixes up all the exits and directions leaving the room.

Keys
Every locked door in the defense must have the key located on a mob in the defense. The only exception for this is the locked door from a prison trap which leads to midgaard. The key for this door will be a clan transporter.

One way Exits
One Way Exits can NOT have doors attached!!!!! They get no exit flags. If you want a door it has to be two way.

Rooms
A Clan Defense can only take up 10 rooms. This is 1/10th the amount of rooms a clan may make, and any more then this becomes too confusing to deal with on a regular basis.
NOTE: The 10 Rooms includes any Prison Traps.
You can name the rooms whatever you want.

Room Flags
All Rooms as part of a clan defense must have a PK Flag at all times. With Exception for a prison trap. They may be flagged as SAFE if the clan desires.

Random Exits/Maze Flag
To enable a room to have random exits. It can not have any doors in.

Mobs
As with all mobs in clans their keywords must be part of the long description of the mob.

Back to Clans.