Photo and Text Album Files

               Album  files  are  VLIR  structured  files, with each  chain
          containing an individual photo scrap or text scrap.  

          Text/Photo scraps File

          -------------         --------------
          | Page 1    |-------> | Scrap block|
          | Track/Sec |         --------------
          |-----------|         --------------      --------------
          | Page 2    |-------> | Scrap block| -->  | Scrap block| --> ...
          | Track/Sec |         --------------      --------------
          |-----------|         --------------
          | Page 3    |-------> | Scrap block|
          | Track/Sec |         --------------
          |-----------|
          |    .      |
          |    .      |
          |-----------|         --------------      --------------
          | Page 127  |-------> | Scrap block| -->  | Scrap block| --> ...
          | Track/Sec |         --------------      --------------
          -------------



                                  Text Scrap File

               Text scraps are sequentially structured files. They are coded
          as follows:
               
          OffSet      Description
          --------    ------------------------------------------------------
          $00-$01     Length of the text scrap in bytes (65535 byte limit)
          $02         NEWCARDSET code ($17)
          $03-$04     Font ID to use
          $05         Style Byte (see below)
          $06 -       Text (could include tabs, ruler esc, newcardsets)  
 
                      NewCardSet
          OffSet      Description
          --------    ------------------------------------------------------
          $00         NEWCARDSET code 23 ($17)
          $01-$02     Font ID to use
          $03         Style Byte (see below)
 
               The style byte is organized as follows:

          Bit         Description      (all 0's gives plain text)
          --------    ------------------------------------------------------
            7         Underline      
            6         Bold
            5         Reverse
            4         Italic
            3         Outline
            2         Superscript
            1         Subscript

                      Ruler Escape
          OffSet      Description
          --------    ------------------------------------------------------
          $00         Ruler Escape 17 ($11)
          $01-$02     Left Margin
          $03-$04     Right margin <= LeftMargin
          $06-$21     Tabs of 2 bytes each (bit 15 = dec align., 0-14 tab pos.)
          $22-$23     Paragraph margin
          $24         Justification byte (bit 0-1: 00 = left justified
                                                   01 = centered text
                                                   10 = right justified text
                                                   11 = full justification)
                                         (bit 2-3: 00 = single spaced
                                                   01 = 1 1/2 spaced
                                                   10 = double spaced)
          $25         Text color
          $26-$27     Reserved 



                                 Photo Scrap File

               The  Photo  Scrap  file  is a  coded  graphics  image  in  a
          sequentially  structured  file.  The first byte is the number  of
          bytes  wide  the  image is (one eighth of the  width  in  pixels).
          This  means that photo scraps are always even multiples of  eight
          pixels wide.  The second and third byte form a word which is  the
          number  of pixels high the image is.  Following these three bytes
          is  the graphics image,  coded in the same format as a click  box
          (suitable fir BitmapClip or  BitOtherClip).  This format consists 
          of a code bye followed  by 1 or more data bytes.  The code bytes
          are classified into the following three basic types.

               1) Code bytes less than 128 mean that the following byte  is
                  to be repeated that many times.
               2) Code  bytes  ranging from 128 to 219 mean that if 128  is
                  subtracted  from  the code byte then the  result  is  the
                  number of data bytes that follow.
               3) Code bytes ranging from 220 to 255 are special. First 219
                  is  subtracted  from  the code byte,  the result  is  the
                  number   of  bytes  in  the  pattern  that  will  follow.
                  Following  this code byte is a repetition count  for  the
                  pattern. Following this are the bytes that constitute the
                  pattern. These could include either of the first two code
                  types.

          Since graphic images can be in color,  the color data follows the
          graphic  image data.  The color data is coded in the same way  as
          the graphic data;  however,  each byte of color data is the color
          for a block of 8 by 8 pixels (a normal character space).  This is
          the  reason  that  GEOpaint makes photo scraps a  multiple  of  8
          pixels high and wide.